CSU’s first Super Smash Bro Tournament a success – The Cauldron
By Griffin Parrett
Upon entering the 313/315 room on the third floor of the Student Center, you could feel the competitive edge of the newly formed Super Smash Bros tournament. The sounds of moving analog sticks and those mashing their buttons on the controller fill the room. It was almost as if the tension in the air could be cut with Link’s sword.
The tournament was a double elimination style tournament, with a loser’s bracket for those who have been defeated. Each game was the best out of three until the finals where it changed to best of five games. The different idea for this tournament was that there were two different brackets going for two different types of Super Smash Bros games.
There was a bracket for Super Smash Bros Melee and Super Smash Bros 4. Melee, released in 2001, was played on the GameCube, while Super Smash Bros 4, released in 2014, was played on the Wii U.
In the tournament room there was a friendly-comradery feel to the atmosphere. The set up in the room was something out of a gamer’s dream. There was a plethora of TVs, alongside different amounts of consoles for plenty of game play for the night.
Before the tournament began, people could be found playing their allotted practice rounds. Although there was a competitive edge, you could find players smiling and laughing as they began to pick their characters.
Some of the competitors were available for conversation before they began some of their practice rounds. “I love Super Smash Bros simply because it is such a cool community. You can come to a tournament like this and simply make new friends all because of one game,” Rover, a competitor who entered the competition because his friend told him about it, said.
Aidan Zapotechne, president of the club, set the whole tournament up with the help of the rest of the club.